Walter Bender speaks out about leaving OLPC, de-emphasis of radical projects
[Image courtesy of The New York Times]
Posts with tag Development
So, how do you go about impressing the world after busting out a few systems based around the "fastest chip on Earth?" By getting us all worked up for a little thing called racetrack memory, that's how. Far from being the first memory technology that runs laps around the DIMMs we're relying on today, IBM researchers are suggesting that this iteration could enable users to store substantially more data at a lower cost and be available in around a decade. Put simply, the gurus working the project have discovered a way to overcome the prohibitively expensive process of manipulating domain walls in magnetic storage, essentially making a long-standing approach entirely more viable. If you're totally in nerd heaven right now, we assure you, checking out the explanatory video waiting after the jump is a must-do.
There's been no shortage of fantasmical ideas to speed up our everyday computers, but a team of researchers from a variety of universities are working to do just that not by encouraging gamers to slap NOS stickers on their cases, but by combining magnetic and semiconductor components. Respectively, each of the aforesaid parts handle memory and logic functions, but this team is purporting that processes could be completed quicker and in a more power efficient manner if a hybrid material -- which combined both functions -- were created. The team has already received a $6.5 million grant from the Department of Defense with the overriding goal being to "explore new ways to integrate magnetism and magnetic materials with emerging electronic materials such as organic semiconductors," and while it's suggested that these so-called hybrid devices would be fairly inexpensive to produce in the future, it's too early to determine how close we are to seeing any breakthroughs slip out to consumerland.
A month after Google launched the Android SDK, it looks like unresolved bugs, poor documentation, and the lack of a public issue-tracking system are causing some developers to say that the platform "isn't ready for prime time." The lack of solid documentation and unorganized feedback mechanism aside, however, Ars Technica's Ryan Paul took the SDK for a spin and found that it has a lot of potential, saying "Despite some of the bugs and limitations in the API, it is definitely a viable and effective platform for application development," but that "it doesn't make it easy to create applications that have a really polished look and feel." Given how much bake time Android had before the announcement, it's a little strange that Google let it out the door without at least proper documentation, but there's still plenty of time -- we're not going to see any Android devices for another year, after all.
It would seem that the first-ever iPhone game has been written and is available to download to your Jail-broken device, and true to the natural form of the Microsoft vs. Apple debate, it's all based around blowing up Zunes. Jason Merchant, a clever (and possibly very bored) iPhone hacker has coded a small game app for the phone wherein you target floating Zunes with your onscreen mini-iPhone, and then blast away with missiles. The Microsoft-fanboy-incensing shooter was written in objective C, and obviously requires that your device has had Jailbreak run on it to allow for the install. The creator says he's working on an aquarium app which will allow you to drop fish-food to an underwater iPhone, which pretty much makes no sense at all.
In a move that's sure to delight the literally millions of Wii owners out there, Nintendo has announced that it will be offering a development platform which will allow almost anyone to create games that can be downloaded from the Wii Shop Channel. Like Microsoft's XNA Game Studio Express before it, the so called WiiWare service gives at-home developers the tools to create content playable with those magical controllers, meaning that many of the strange and disturbing concept titles we've seen may actually come to fruition starting next year. Since no one wants to sit around coding for free (except for, you know, the entire open source community), Nintendo will allow devs to sell their wares to the public -- "reducing barriers to entry," as the economists say, while giving gamers a potentially endless source of cheap and innovative content. Just remember, Nintendo, when you gift the masses with the power to create, you're definitely not gonna like all of their creations.
The iPhone's critics have focused on a handful of issues that could serve to to derail its would-be path to retail dominance; of those, the lack of a removable battery, 3G radio, and support for third-party apps are frequently cited as the top three (presented in no particular order). We may be waiting for round two to get either of the first two niggles resolved -- but contrary to initial reports, it seems that independent devs may end up getting a crack at the first model after all as Jobs had suggested at D. The New York Times is citing "a person briefed on Apple's plans" as saying that WWDC will see the introduction of a software development kit that allows folks to convert small Mac apps to run on the iPhone, seemingly making good on Apple's claim that the handset runs OS X. So who's ready to take the plunge if -- and only if -- this announcement pans out?
Now that Microsoft has freed Windows Vista from the shackles of a five year development process, the company is attempting to 







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